﻿// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class DTVideo : ModuleRules
{
	public DTVideo(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
		
		PublicIncludePaths.AddRange(
			new string[] {
				}
			);
				
		
		PrivateIncludePaths.AddRange(
			new string[] {
				}
			);
			
		
		PublicDependencyModuleNames.AddRange(
			new string[] {
					"Core",
				}
			);
			
		
		PrivateDependencyModuleNames.AddRange(
			new string[] {
					"CoreUObject",
					"Engine",
					"Slate",
					"SlateCore",
					"AVEncoder",
					"RHI",
					"GameplayMediaEncoder",
					"RenderCore",
				}
			);
		
		
		DynamicallyLoadedModuleNames.AddRange(
			new string[]
				{
				}
			);
	}
}
